Welcome to Game Engine Architecture

Game Engine Architecture 2016

Welcome to the course Game Engine Architecture. This course deals with simulation engines used in various kinds of applications, with a particular focus on computer game engines. The main part of the course is a group project. This is complemented by lectures, exercises, home assignments and finally documentation and presentation.

Prerequisites

Students are expected to be fluent programmers and have basic knowledge of computer graphics. The course TDA361 Computer Graphics or equivalent is required.

When & Where

All the lectures are in Low at Kuggen, Campus Lindholmen, on Mondays 9-12 and on Wednesdays 10(.15)-12 and 13(.15)-17.

Supervision hours will be announced.