Welcome to Tabletop Computing
Welcome to Tabletop Computing course
To be eligible for the course participants must have a Bachelor degree of 180 credits.
Some, or even good, programming knowledge and experience, the course will use C#
Some graphics knowledge and/or experience is an advantage.
A course in Human-Computer Interaction (HCI) 7.5 credits is also required.
Aim of Course:
After the course you will be able to demonstrate skills and knowledge in tabletop interaction design, and have developed critical thinking and design skills concerning tabletop interaction techniques, strategies.
a) Knowledge and understanding
- Understand how computational technology can be used as a material for design of interactive systems
- Understand how knowledge about human cognition and motor skills can guide the design and evaluation of tabletop user interfaces
- Understand and draw on theory and history of tabletop interaction.
b) Skills and abilities
- Design and realise interactive prototypes using tabletop interface components
- Reflect on the relation between spatiality, form, and temporality in tabletop interaction design.
c) Judgement and approach
- Criticise and discuss computer-based tabletop artefacts
- Question in what way tabletop user interfaces are shaping our present and future society and way of life
Tabletop interaction deals with computational technology and services offered in interactive, horizontal tables. The course offers both theoretical and practical educational modalities. Lectures will present theory and development of Tabletop interaction and draws from research and commercial practice.
Refer to lecture 1 in files
Deadline for project report deadline: Please see schedule; please use PingPong
Guidelines for project report hand-in: Please check file-box
Deadline for individual written essay (home exam): Please see schedule; please use PingPong
Guidelines for individual home exam: Please check file-box