Welcome to Augmented Body

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The Augmented Body is an experimental project course which set out to explore the human body's relation to technological (interaction) design, expanding the scope of experience design to include full body experiences. A couple of body-centered solutions are put together based on central phenomenological concepts like the experienced or lived body.


The course consists of literature, lectures, workshops, and project work. The main part of the course is dedicated to a larger project performed in groups or pairs. Workshops, lectures, and literature serve as a backdrop for the projects, and aim to support central ideas in the course as well as functioning as a foundation for further research. The main focus of the course is on the participants own research in a field within the scope, and the completion of a project ready to be experienced and exhibited.

Course literature

Kortum, P. HCI Beyond the GUI, Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces, 2008.

Ackerman, D. A Natural History of the Senses, 1991.

Michael J. Klein Beholding the Uncanny: Replicants, Cyborgs and Clones in Science Fiction

Ghia Godfree Breaking Down Binaries: Redefining Gender and Sexuality through the Music Videos of Björk and Missy Elliott, 2005.

More references

--Interesting readings--

Gallardo, X., & Smith, J. (2004). Alien Woman - the Making of Lt. Ellen
Ripley. New York: Continuum.

Carr, N. (2010). What the Internet is Doing to Our Brains - the
Shallows. New York: W. W. Norton & Company.

Haraway, D. (1991). A Cyborg Manifesto: Science, Technology, and
Socialist-Feminism in the Late Twentieth Century. In D. Haraway (Ed.),
Simians, Cyborgs and Women: The Reinvention of Nature. New York: Routledge.

Clark, A. (2003). Natural-Born Cyborgs: Minds, Technologies, and the
Future of Human Intelligence: Oxford University Press.

Turkle, S. (1995). Life on the Screen Identity in the Age of the Internet. New York: Simon & Schuster.

Markoff, J. (2005). What the Dormouse Said. New York: Penguin Books.

Hudson-Smith, A. 30 Days in ActiveWorlds – Community, Design and Terrorism in a Virtual World. In R. Shroder (Ed.), The Social Life of Avatars. London: Springer-Verlag.

Baudrillard, J. (2002). Screened Out. London: Verso.

Baudrillard, J. (1994). Simulacra and Simulation.

Wilson, S. (2003). Information Arts - Intersections of Art, Science, and Technology

--Fictional movies--

Kubrick, S. (Director) (1968). 2001: A Space Odyssey. In A. Clarke
(Writer): Metro-Goldwyn-Mayer.

Cameron, J. (Director) (2009). Avatar. In J. Cameron (Writer): 20th
Century Fox.

Anderson, P. (Director) (2010). Resident Evil: Afterlife. In P. Anderson
(Writer): Sony Pictures.

Cameron, J. (Director) (1986). Aliens. In J. Cameron, D. Giler & W. Hill
(Writer): Twentieth Century Fox Film Corporation.

(Björks video All is full of love)

--Real-life demonstration--